3.1.0 Public Test Build
Paradigm Shift » Devlog
Sorry we've been gone for a year but we have been actively working. We have just released a public test build of 3.1.0 that adds a ton of fixes and updates including:
UPDATES
- Armors are now color coded:
- Magic Armor: Blue
- Heavy Armor: Red
- Common Armor: Green
- The Accessory/Charm mechanic has been revamped:
- The Accessory system has been removed
- There are now 3 charm slots
- Charms are now split into 3 categories:
- Magic Charms: Blue
- Heavy Charms: Red
- Common Charms: Green
- Rebalanced some Charm effects:
- Made the Frost, Flame, and Electronic bands resist their respective elements by +25% instead of making the user immune
- Made the Frost, Flame, and Electric rings resist their respective elements by +60% instead of making the user absorb
- Battle Items are now color coded:
- Healing: Pink
- Magic Restore: Blue
- Food: Green
- Status Healing: Yellow
- Corrected skill terminology for consistency:
- Miniscule/MinorM
- Moderate
- Heavy
- Severe
- Added a Credits and Changelog Window InGame
- Made new Icons for Sync Spells and Pierce Attacks, and corrected a few Icons as well
- Updated the Battle Results Screen
- Changed the color of HP from orange to pink for consistency
- Made a custom font (other fonts can be used in the menu)
- Tweaked the Battle Quicktime Event to be more responsive
- Tweaked a lot enemy stats for balancing
- Tuned some maps to work better for optimization and gameplay
- Elemental and Physical spell costs has been increased
- Quill, Antonio, & Chollie have been buffed
- Rebalance Physical and Magical skills for consistency
- Updated the Tutorials to be quicker and more accurate
- Updated the Demon Invasion Guidebook with completed tutorials
- Added working monster book to view enemy stats and drop rates
- LevelUp bars now only level up one party member per bar.
- Updated the items in Item Bundles for balancing
- Items have different inventory limits
- Updated the Neon Station Dungeon for visuals and optimization
- Updated the Stone Creek Caves Dungeon for visuals and optimization
- Updated the Pinechester Mansion Dungeon for visuals and optimization
- Updated the button graphics for the title screen
- Updated the logo for the title screen
- Updated graphics for intro cutscene
- Updated some models and textures
- Updated some of the cutscenes
- Updated some of the Poltergeist sprites
- Updated the Warden sprite
- Updated weapon, charms, and item name descriptions
- Updated and added new icons
- Updated the "Status" menu with the "Stats" menu since its original purpose was redundant
- Updated Soul Carve, now drains MP
- All Sync Spells cost Max Stamina and now do Aether Damage
- Added the toggle option to hide following party members
BUG FIXES
- Temporarily removed the skill Frenzy due to it crashing the game
- Removed walls that block the player's vision on certain maps
- Fixed a fatal error with the Mirror boss "TypeError: BattleManager[_0x1f71f5(...)] is not a function"
- Fixed a problem where most models turn towards the player when engaged
- Fixed a few early enemies giving out too much EXP
- Fixed a bug where some attack animations were not showing up
- Fixed a few event functions
- Fixed a problem where the timer event does not work in the Quillogeist battle.
- Fixed a problem where some group status effects only targeted one person
- Fixed a problem where Cholligeist was WAY too aggressive
- Fixed a problem where the Warden and Mirror bosses has graphical glitches
- Fixed a bug where using the sync spell Hailstorm did fire damage
- Fixed a bug where some physical attacks didn't have their animations
- Fixed an error where the LevelUp Bar leveled everyone instead of the selected character
- Fixed an error where Otus would not buy back sold items
Music Related Updates
- Updated the Track "Epic Proportions"
- Updated the Track "Neon Dungeon"
- Updated the Track "Pinchester Mansion Boss Battle"
Files
Paradigm Shift 3.1.0 1.1 GB
Version 8 Jun 02, 2024
Get Paradigm Shift
Paradigm Shift
A group of young adults, gifted with elemental powers are forced to go to battle with these unknown forces.
Status | In development |
Authors | LunarBoon, PixieBixxie |
Genre | Role Playing |
Tags | 2D, great-soundtrack, Multiple Endings, Pixel Art, RPG Maker, Singleplayer, story-driven, Turn-Based Combat |
More posts
- 3.0.6 A Little More PolishFeb 08, 2023
- 3.0.5 Quality of Life Changes UpdateNov 30, 2022
- 3.0.4 Optimization Update Patch NotesAug 23, 2022
- 3.0.3 PatchnotesAug 12, 2022
- Paradigm Shift 3.0 Soft Launch!Jul 25, 2022
- We're Finally in Late TestingMay 26, 2022
- Demo Updates And Overall Progress for 3.0!Jan 20, 2021
- New Battlehud and CutscenesSep 14, 2020
- Screenshots and UpdatesJul 17, 2020
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